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This headquarters mechanic is echoed in many other military strategy games. If the HQ is destroyed it will be an automatic win for the attacker. It doesn't even matter how well defended a base is. You have to protect the General Headquarters! When attacking a base or when your base is attacked the victory or the defeat of a side is not decided until the headquarters is not destroyed. If it were a chessboard, the headquarters would be the King.Īnd this has an important strategic implication in the game.
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Thanks to him, you can build and upgrade every part, structure, technology, and unit on your island.Īnd this is a reality not only for you, but also for other players and even enemy NPCs.Īnd the HQ is basically the most important part of your base. It is thanks to the headquarters that your base can grow. You just have to imagine that as a commander that is where you work from. It is the heart, the core of your island. It is the main structure of your base (and of every base in the game). The Headquarters It's the first thing you see when you first walk into Boom Beach. In the case of Boom Beach it is the headquarters. And as in other greats of the genre like Starcraft or Age of Empire. That is, the player controls a command base that upgrades, trains units, and attacks other bases. Follow the same basic pattern of this type of game. And despite the fact that it has its peculiarities and exclusive mechanics. Perhaps that feature will come later, but for now it is a big hole.And here's an important point: Boom Beach is a military strategy game. There is currently no communication system inside the game that allows players to coordinate their attacks against certain enemies. Some of the reviews coming out are pointing to one flaw compared to Clash of Clans. By comparison, its revenues were almost as large as Zynga’s last year, but Zynga has more than 2,000 employees. So far, Supercell’s performance is awesome for a company that has around 190 or so employees.
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And with improvements in mobile-ad targeting, Supercell can have an easier time reaching the right players with ads.īoom Beach has a 4.4 out of 5 rating on iOS. If the game’s appeal is anything like Clash of Clans, it will likely get a huge following. Supercell can afford to advertise Boom Beach at advertising rates that other developers can’t afford. 1 on the top-grossing list on iOS, and Hay Day, which ranks No. The greater interactivity could bode well for Supercell, which has so much money coming in from Clash of Clans, ranked No. They will simply attack the nearest building. The only problem with the combat system right now is that the troops are too dumb to attack the weapons that are firing directly at them. So, the player is much more involved in the action of Boom Beach than in Clash of Clans. You can also direct flares at certain targets you want your troops to attack, but you only get so many flares. If they destroy more buildings, then you can fire more gunboat shells. You can only fire the gunboat a couple of times, and then your troops have to attack. With Boom Beach, the addition of the gunboat allows you to select a strong point, like a machine gun nest or sniper tower, to pummel with shells. But the game is more interactive than Clash of Clans, where you mainly focus on choosing which units to attack with and where to attack the enemy’s defenses. With Boom Beach, the monetization scheme is similar. And they’re sometimes willing to spend for that privilege. That’s because players like to get revenge against others who attack them. Clash of Clans is a free-to-play title, but it generates a lot of revenue from in-app purchases. Rather, it dominates the rankings of the top-grossing games, which don’t always get downloaded the most but monetize extremely well. But Clash of Clans, which launched in mid-2012, rarely shows up in the top-free-apps list.